About the Instructor
From 2006 - 2011, Celeste Masinter taught Game Art and Design at the Art Institute of Tampa. She has participated in an array of game development endeavors as a freelance/contract digital artist, including level design work and art for local independent game ventures, the Global Game Jam in 2009, 2010, and 2012, and environmental asset construction for Liquid Development (http://www.liquiddevelopment.com/) She was interviewed for a Games Radar editorial “Your brain on games” (http://www.gamesradar.com/f/your-brain-on-games/a-20100309144155114042), by games writer John Brandon. Previously, she has attended numerous games conventions, including SIGGRAPH 2009, and the China Joy Digital Entertainment Expo, in Shanghai, China, where she had the opportunity to mingle with industry representatives and observe east Asian trends in game development. She is currently a member of the International Game Developer’s Association. Her students have gone on to work for a diversity of game development studios, from established names like Microsoft and Lockheed Martin, to independent studios like Angry Rock Studios.
Ms. Masinter earned her M.F.A in Interactive Design and Game Development at the Savannah College of Art and Design, where she received an artistic fellowship from 2003-2006. Her thesis, “Game Environments as Psycho-Symbolic Allegory”, was published in the education section of Gamasutra, a world-respected online resource for the game industry.
She also received her B.F.A from the University of Southern California, with minors in Animation and East Asian Languages and Cultures.
Ms. Masinter has an enduring love for technology, design, poetry, and world craft. She is a proponent of innovation, in all its forms. She not only delights in designing worlds, she lives to share the magic of design and discovery with others.