GA413 - Level Design
This class serves as a gateway to the advanced curriculum. Students will make connections between previous knowledge, and apply it to the creation of a fully functioning game level in a game engine. This class requires interdisciplinary thinking.
Design Blog
Project 1: Design Document
- Project 1: Design Document
- Project 1: Design Document - Checklist/ Rubric
- Project 1: Design Document - Worksheet Example
- Feedback Survey
Project 2: Paper Prototype
Project 3: Finished Map and Puzzle Flow Chart
- Project 3: Finished Map and Puzzle Flow Chart
- Project 3: Finished Map and Puzzle Flow Chart - Checklist/Rubric
Project 4: Functional Unreal Map with Placeholder Geometry
- Project 4: Functional Unreal Map with Placeholder Geometry
- Project 4: Functional Unreal Map with Placeholder Geometry - Checklist/Rubric
- Project 4: Functional Unreal Map with Placeholder Geometry - Survey
- Playkit_Package (Put Playkit_Package here: Computer>C>Program FIles> UDK> UDKGame> Content> Maps)
- Original Placeholder Meshes
- Level Design Tutorials
- Unreal Engine Tutorials
11 x 17 Graphic Template (Design and Prototyping)
Project 5: Concept Art, Color Schemes, and Mesh List
- Project 5: Concept Art, Color Schemes, and Mesh List
- Project 5: Concept Art, Color Schemes, and Mesh List - Checklist/Rubric
- Project 5: Concept Art, Color Schemes, and Mesh List - Mesh List Template
Project 6: Unreal Map with Original Assets
- Project 6: Unreal Map with Original Assets
- Project 6: Unreal Map with Original Assets - Checklist/ Rubric